Tian Hong Yuan by DinoStudios: lantern-lit pagodas and a golden dragon beside the water

I’m Dino.
I build worlds & characters.
Independent Roblox artist / Environments · Models · Hair

Featured collaboration / Map by DinoStudios

Tian Hong Yuan

Tian Hong Yuan — my map for the Untitled Boxing Game × CAPCOM Street Fighter collaboration.

DINO STUDIOS Independent artist. Unmistakable worlds.Scroll into the world

Untitled Boxing Game × CAPCOM / Street Fighter

Tian Hong Yuan

Golden dragons. Lantern-lit walkways. A skyline reflected in the water. Explore the map, from the broad silhouette down to its smallest details.

Contribution
Map & environment
Artist
DinoStudios
01 / 05

Tian Hong Yuan — View 01

One environment. Five perspectives.More from the studio

In development The flagship owned project

Anime: Timeline Impact

A turn-based anime RPG shaped around characters, cinematic maps, and semi-open-world exploration. This is DinoStudios' own headline game, and Teaser Trailer #1 is the first look at its world: a showcase of the maps being built for it.

  • Turn-basedCharacter-driven battles
  • CinematicMaps built as scenes
  • ExploreSemi-open-world regions

Roblox game: coming soon. Join the Discord to hear first when it opens.

Anime: Timeline Impact — Teaser Trailer #1YouTube / Dino
Notable environment

Zenless Showdown

A high-energy urban combat environment with layered scale, atmosphere, and effects.

Character and hair

Laevatain

A detailed character build pairing layered crimson hair with a flowing white outfit.

R6 clothing

Igris (Solo Leveling)

Igris recreated with a sharp crimson armor silhouette, gold accents, and a sweeping plume.

Hard surface

Zenless bike props

Game-ready vehicle props composed inside a dense neon city setting.

Four pieces from a much larger world.

A closer look

Inside the work.

My focus is building and modeling. Explore the visible details in four selected projects.

Most notable model / Wuthering WavesSigillumExplore

Character and mecha armor

Sigillum

My most notable build: Sigillum from Wuthering Waves as a full mecha-armor character, shown from the back and the front with her blade.

  • The rear view shows the layered wing blades and the plated spine running down to the leg armor.
  • From the front, the crested helmet, chest plate and segmented limbs carry the black, gold and silver trim through the whole silhouette.
Spin it in the 3D Lab
Untitled Boxing Game × CAPCOM / Street FighterTian Hong YuanExplore

Environment

Tian Hong Yuan

The collaboration map, shown through five viewpoints. Pagodas, lanterns and waterside paths surround the golden centerpiece.

  • The wide view shows the skyline and the arrangement of paths around the water.
  • Closer views bring out the painted columns, roof silhouettes, lanterns and reflective surfaces.
Environment contributionZenless ShowdownExplore

Environment

Zenless Showdown

A city environment with tall street fronts, layered signs and a strong contrast between daylight and luminous effects.

  • Look at how building scale, street-level props and signage add depth to the scene.
  • The related bike-prop presentation shows mechanical details against the city setting.
Character presentationLaevatainExplore

Character and hair

Laevatain

Front and rear views bring together crimson hair, horns, clothing folds and a clear character silhouette.

  • Compare the front fringe with the long rear strands and tied sections.
  • The light outfit separates fine folds and trim from the darker hair and horns.

Dino by the numbers

One studio. Every shape a game needs to feel alive.

Billionsof visits across contributed experiences
3Denvironments, characters, clothing, hair, and props
Crystal effect prop
193portfolio works available in the full gallery

Owned and notable projects

Two worlds. Two different roles.

Anime Timeline Impact official artwork

The flagship owned project

Anime: Timeline Impact

A turn-based anime RPG shaped around characters, cinematic maps, and semi-open-world exploration. This is DinoStudios' owned headline project.

Notable contribution

Zenless Showdown

Environment contribution for Zenless Showdown: a layered city of streets, architecture, and neon lighting.

One pipeline, five disciplines

From first silhouette to final world.

Characters

R6 models, outfits, creatures, and full character silhouettes.

Hair

Layered, stylized hair made for Roblox characters and gameplay.

Worlds

Large maps, cities, interiors, arenas, and environmental storytelling.

Props

Weapons, mechanical forms, accessories, and hero assets.

Direction

Visual development that turns isolated assets into a coherent game identity.

Contribution proof

Work seen at scale.

Experience-wide statistics for games I contributed to. These totals describe the games, not the impact of my individual work.

Live Roblox directoryConnecting to Roblox

Notable unreleased games

Owned and contributed projects currently in development.
01 / OwnedAnime: Timeline Impact
02 / ContributionZenless Showdown
03 / ContributionUma.
04 / ContributionUma Fighter

Additional projects & contributions

Selected production work, listed without performance rankings.
ContributionVNG - VinagamesOfficial Vietnamese game company
ContributionOfficial RobloxCreated official UGC for a Roblox event in VietnamView UGC
ContributionAnime Ultra VerseProduction contribution
ContributionAnime FrontiersProduction contribution
ContributionArise!Production contribution
ContributionEclipse HourProduction contribution
ContributionSealed SoulsProduction contribution
ContributionLevel BoundProduction contribution
ContributionDelta ProductionsProduction contribution

Commission menu

Clear starting points. Serious custom work.

Final quotes account for complexity, deadline, revisions, and production optimization.

0 commission slots availableUsual reply: 1–3 days. Enquiries are for future work and do not reserve a slot.
What should I include in my brief?

Tell me the type of asset or map, its style, references, budget, and preferred deadline. Choose a piece in the gallery to attach it to your enquiry.

What about revisions and delivery formats?

List the formats you need and your expected revision rounds in the brief. These details need to be discussed for your specific project.

How do I contact you?

Use the enquiry form, or prepare a message for email or Discord. Keep your brief’s reference when following up.

Games I owned

Five shipped experiences.

Model lab / Interactive 3D

Turn it. Strip it. Light it.

Spin the real models in your browser and switch views the way a 3D artist does: bare topology, clay shape, flat colour, material preview and a lit render.

My most notable build: a full mecha-armor character assembled piece by piece, with segmented black-and-gold plating, layered wing blades, a crested helmet and a long blade.

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Discord portfolio images

Recent studio work.

A small window into the studio. Browse recent artwork, or explore more by channel.

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Year archives

Earlier worlds and characters.